MAX(0, …) turns "only if positive" into arithmetic.
Reps earn a 10% bonus on whatever they sell above their own target, and nothing if they miss it. In D2:D6 give each rep's bonus.
Solve it on your own to keep the bonus. Each hint gets one step closer to the formula.
The same formula in the other shapes it takes at work.
A threshold that is itself a calculation, not a fixed number.
MAX(0, …) turns "only if positive" into arithmetic.
Multiply by the result of an IF to switch a premium on and off.
Each slice of the amount is charged at its own rate.
This is the grid you start with. Cell references in the task — B6, C2 — point at the row numbers and column letters below.
| A | B | C | D | |
|---|---|---|---|---|
| 1 | Rep | Sales | Target | Bonus |
| 2 | Pia | 58000 | 50000 | |
| 3 | Quin | 41000 | 45000 | |
| 4 | Ravi | 62500 | 60000 | |
| 5 | Suki | 30000 | 30000 | |
| 6 | Tariq | 77000 | 55000 |
=IF(B2>C2,(B2-C2)*0.1,0) is the same rule written twice. MAX(0, x) is the standard way to say "x, but never below zero", and it removes the duplicated subtraction. Quin's miss would otherwise produce a negative bonus — a deduction nobody agreed to.